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Posts in category: game design
Inside Games Arcade 2015

Are you an up and coming game developer? Want to exhibit your work at BAFTA’s Inside Games Arcade in 2015? Read on to find out more about the event and how to apply… The Inside Games Arcade is a curated games exhibition held on the day of the BAFTA Games Awards – in 2015, the […]

How Hong Kong is using gamification to train police in crime scenes

The Hong Kong police department is using a gaming platform to train its police force to handle crime situations. Hong Kong is using a technique called gamification where people complete tasks, while learning new skills and behaviour. Futuregov spoke with the Hong Kong police department on how they have used their Detective Tour game to […]

Q&A: Inside Papers, Please ‘s journey through the Apple approval process

This week Papers, Pleasecame to iOS amid a flurry of news stories regarding Apple’s issues with the game’s depiction of full body scanners, which presented the player with nude images of the people going through a border checkpoint. Initially, Apple suggested Lucas Pope, Papers, Please‘s developer, remove the nudity entirely, but it later rescinded, and […]

Elearning 2015: what’s in store for elearning in the year ahead? – Docebo

2014 was a big year in elearning – we’ve seen a rise in the adoption of SaaS, increased interest in corporate MOOCs, gamification, social learning, and mobile learning. We’ve seen recent interest in “wearable elearning” – and more and more personalization in elearning (i.e. learning tailored to proficiency level, interests, motivators etc.). We sat down […]

5 Disruptors In The World Of Work For 2015

I see the workplace of 2015 as an arena in a perpetual state of disruption. It’s like progress with ADD: we just get our heads around the latest change when another innovation busts in the door. From the Cloud to mobile to the profound shift in population and a new social contract between employers and […]

Positive play: The benefits of video gaming

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Debates concerning the effects of playing video games have been around for over three decades. However, the alleged negative effects (such as addiction, increased […]

Tactics for Reinvigorating a Stale Culture -

In an earlier article, I discussed how to build a culture of innovation. Some of the tips included avoiding micromanagement, keeping stress level to a minimum, and encouraging your people to take risks. These methods can definitely re-energize a stale culture, but there are other avenues you might try as well. The end of the […]

Platforms and crowdsourcing: The office of the 21st century

“Disruption” is one of the most overhyped concepts of the last ten years. A Google Trend search for “disruptive innovation” shows a steeply rising graph, and you can hardly open a professional news website without reading stories about whole sectors being disrupted. Given that “business as usual” is apparently undergoing a profound transformation, how this […]