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Posts in category: game design
Three Takeaways from Gamification’s Hype Cycle Journey

For 20 years now, Gartner has released their annual Hype Cycle by mapping technological trends, assessing potential, and providing expert analysis. As co-founder and Board member at Badgeville, I’ve watched as gamification made its debut in the 2011 Hype Cycle for Emerging Technologies and climbed over the Peak of Inflated Expectations through the years. In […]

Uncertainty leads to the best horror games, says Resident Evil creator

“The horror experience is most scary when the player really isn’t sure whether their character is going to live or die.” – Shinji Mikami, best known as the creator of the Resident Evil series, discusses what he believes makes horror games the most tense. Mikami is currently preparing to ship his latest horror game The […]

The Rise of Digital Scratch Cards – Scratch-it -

IT BEGAN THE WAY IT SO OFTEN BEGINS, with an eruption of curiosity, itching and excitement, his eyes suddenly alive, racing, brimming, inhabited. An abundance of activity in his hand began. And so it started. This is not what the Sixty-five-year-old marketing executive from Austin expected to happen to him on a quick email break. […]

Is Portal 2 a better brain-training game than brain-training games?

A recent study from Florida State University psychology researchers pit two kinds of games against one another to see which is actually “better” for your brain: an “entertainment” game Portal 2, or Lumosity, a collection of games that have the express purpose of training your brain. Researcher Val Shute made no bones about the results […]

Gamasutra: Martin Annander’s Blog – Future Game Story

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. INTRODUCTION For years, I’ve told friends and colleagues that game stories suck. A perspective that most can relate to, but only as an intellectual […]