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KITCHENER-WATERLOO, ONTARIO, Apr 14, 2014 (Marketwired via COMTEX) — Desire2Learn (D2L), the EdTech company that created the world’s first truly integrated learning platform, today announced that Lambton College is using D2L technology to launch a new game-based learning model. Lambton is incorporating gamification into its curriculum to better reach its mobile-savvy student population and increase their engagement with the course material. According to the 2013 NMC Horizon Report(1) for higher education, the gamification of curriculum is a rapidly emerging trend in higher education and will become more commonplace in the coming years. The report states that “research has long indicated that video games help stimulate the production of dopamine, a chemical that provokes learning by reinforcing neuronal connections and communications. Furthermore, educational game-play has proven to increase soft skills in learners, such as critical thinking, creative problem-solving and teamwork.” “One of the greatest challenges for any educator is to get students engaged with the content they need to advance their education. The gamification of our curriculum presents a unique opportunity for Lambton to take advantage of an increasingly mobile-based learning environment by creating gamified courses that students can leverage from any device,” said Rick Overeem, Associate Dean, Learning Innovation […]