1 element that makes Godus sticky, but suck as a game

Concept4 1 element that makes Godus sticky but suck as a game

In this article I am discussing the iOS version of Godus

I love god games, games where you get to influence the development of a world. Sim City, Civilisation and of course Populous we all favourites as I grew up.

Now the original designer of Populous, Peter Moleneux, has given us a new vision of god games in the form of Godus. The story behind the development and the campaigns run to get it started are almost a “how to” of gamification really.

It started in around 2012 with the release of the iOS “game” Curiosity. This had people clicking on squares on a 3D cube to clear layers. All people were told was that the person who cleared the very last square would win a prize of a lifetime! Clearing cubes gave you coins. Coins could be used to buy better tools to clear squares more efficiently. There was also a series of in app purchases (IAPs) that allowed you to get access to these for real money. A few months later a chap called Bryan Hednerson opened the cube and discovered he would not only get a revenue share of a new game called Godus, but he would also be the main god of the game. Read More ...